Apparantly BattleEye anti-cheat had an exploit where hackers could permanently ban any player they wanted. BattleEye allowed anybody to log in as a "game server" so hackers simply booted up a fake server, told BattleEye that "player X has logged in and is doing a bunch of suspicious stuff" and then player X's account was no more...
I'm sorry, why do we trust these guys again?
ethan_smith · 2h ago
This BattleEye exploit demonstrates a classic failure of trust boundary definition - they effectively created a system where client attestation was accepted without proper authentication or verification.
ronsor · 4h ago
Because game companies force you to in order to play.
Ehh, pretty sad there's almost no information on FACEIT anti-cheat. One of the most impactful out there. Wonder if it's just the invasiveness that separates it.
Valve can't replicate even part of it, while CS2 game modes are flooded with cheaters. Most people who chase competitiveness (which CS used to be all about – now it's also skins) just install FACEIT directly and ignore 90% of built-in game content.
Maybe Valve just doesn't want to make the game more difficult to install and sacrifice several % of their user base.
bpbp-mango · 3h ago
my friends got me in to valorent for a time, but I found the idea of a kernel level anticheat far too invasive
7bit · 1h ago
Most online Games require kernel Level anti Cheat.
maeln · 34m ago
No, very few of them actually use kernel level anti cheat. Really the only game that use them is Riot's games and Counter Strike private league FACEIT (as far as I remember).
preciousoo · 5h ago
Funny how the most advanced anti cheat just gives version info and executables in one nicely human friendly package. No need for gimmicks when you the work speaks for itself
fwiw I couldn't find the endpoint in question for vanguard, but I did find for all the riot games
b8 · 5h ago
Or just download and check the hash against older versions.
Also, they linked this post that made my jaw drop: https://www.unknowncheats.me/forum/anti-cheat-bypass/667333-...
Apparantly BattleEye anti-cheat had an exploit where hackers could permanently ban any player they wanted. BattleEye allowed anybody to log in as a "game server" so hackers simply booted up a fake server, told BattleEye that "player X has logged in and is doing a bunch of suspicious stuff" and then player X's account was no more...
I'm sorry, why do we trust these guys again?
Valve can't replicate even part of it, while CS2 game modes are flooded with cheaters. Most people who chase competitiveness (which CS used to be all about – now it's also skins) just install FACEIT directly and ignore 90% of built-in game content.
Maybe Valve just doesn't want to make the game more difficult to install and sacrifice several % of their user base.
fwiw I couldn't find the endpoint in question for vanguard, but I did find for all the riot games