Embedding Godot games in iOS became easy

8 goranmoomin 1 6/14/2025, 11:27:02 PM christianselig.com ↗

Comments (1)

dustbunny · 14h ago
> sprinkle in delightful iOS integration

As someone who's literally done this in games over the last ten years, this sentence just reeks of "apple fan boy". It's not delightful. It's not sprinkling. No android person says this, and the dev experience of using xcode is just bad. Writing apple code sucks. It breaks constantly. The iOS integration layer is always the most brittle piece of your system because apple forces you to use xcode, their complicated code signing scheme and they constantly break their own apis and deprecate stuff. Idk why this "sprinkle in delight" got under my skin. Just seems like it's straight from a corny WWDC talk. We can't give apple a pass 100% of the time because the MacBook is the best laptop. We need to tell it like it is.