Show HN: Hyvector – A fast and modern SVG editor

256 jansan 70 5/9/2025, 10:45:40 AM hyvector.com ↗
I have been working on Hyvector for the last five years and finally decided to present the result of my work.

Hyvector is an SVG editor that runs in all modern browsers. It is stable, very fast, and capable of handling complex SVG images.

Big new features like art strokes, vector tracing, colorizing are in the making, but for now the focus is on pushing a polished first release out of the door.

I would love to hear any feedback on what you like, missing features, or any bugs you encounter via our issue tracker: https://github.com/hyvectorapp/hyvector-issues

Note that while Hyvector should work on a phone, it is much more usable on a desktop computer or tablet.

Comments (70)

schiffern · 1h ago
Neat! I want this project to succeed.

A couple First Impression Experience pieces of feedback:

* when it first starts, how about a blank untitled document to play with, and maybe select a fun tool like the Bezier pencil as the initially selected tool. I was able and motivated to click around, realize there was no open document (probably the biggest stumbling block), create a new document, change the tool, and start playing, but many users won't be.

* it seems like a small thing, but please make the default canvas a bit larger (maybe 512 or 500 square). Again just more fun in that critical 10-20 second window, which is all most people will realistically give when checking out a new thing. If you can't hook 'em in that timeframe, they simply browse away and you lose a ton of folks.

Looks very good, thank you for sharing.

noxa · 1h ago
Agreed! Looks great, but I did immediately click the pencil to doodle and was disappointed nothing happened. When I created a new document and tried to use the pencil nothing happened. I never figured out how to use it. I tried the Bezier tool and was able to add some nodes but was not able to manipulate them with any of the tools. Maybe dragging is entirely broken on Chrome/Windows?
schiffern · 1h ago
To select nodes I needed to click on the path in the "Objects" outline on the left side of the screen. Then I could switch to the Nodes tool and select nodes. But after that I can't drag nodes either. Firefox/Linux, so probably something is actually broken not just a compat issue.

Clicking on the path to select them with the Node tool or the Select tool doesn't seem reliable. The Select tool never works, and the Nodes tool I need to click near the nodes (which are invisible) and if I click too fast while searching it thinks I double-clicked and switches to the Select tool.

Maybe some of this makes some sense to the author, and a fix can be forthcoming.

jwmcglynn · 12h ago
Very nice! My side project is a C++ SVG rendering library, and I have never been able to find great SVG editors.

I usually fall back to Illustrator and then clean up the resulting markup, or a text-based editor such as https://www.svgviewer.dev/

Your UX is quite polished, and your tool already supports more features than other ones I've found, good work!

For reference this is my project, https://github.com/jwmcglynn/donner, which has a web-based "editor" (currently just code-based editing) prototype here: https://jwmcglynn.github.io/donner-editor/

SVG is one of those things that has lots of potential but has been impacted by not-so-great tooling, it's my passion and I'm glad to see innovation in the space.

somethingsome · 8h ago
What's the problem with inkscape? It has some bugs, but otherwise it works quite well
jwmcglynn · 25m ago
It's been a while since I tried Inkscape, but I downloaded it again to give honest feedback.

For context, I got started with Illustrator 9 as a teenager (this is making me feel dated, it was released in 2000), and I'm very familiar with the Illustrator UX and find it intuitive.

When using Inkscape, the UX just feels slightly off, things like:

- Weird keybindings, e.g. pressing Ctrl +/- does not zoom/unzoom

- The golden path feels buggy. When launching the window is for some reason cropped to the top 1/8th of the screen and needs to be resized, and the artboard is tiny.

- Usability issues, such as selecting paths does not show their outline, and the layers window doesn't show a preview of what's in each layer

- Exported SVGs are needlessly verbose. This looks like it has gotten better but is still there. For example, exporting an SVG with two gradients actually puts four gradients in the file (combining with inheritance).

I'm sure that spending more time with it would help, and Inkscape does seem quite powerful, but UX is a big factor when I adopt new tools and Inkscape is lacking there.

simonbw · 8h ago
Inkscape is a vector editor that can export to SVG, but that's a bit different than an editor specifically for the SVG file type.

I've often found myself wanting to edit SVG code directly while viewing the result. This maybe not the most common approach, but sometimes you want to be be dealing with specifics that relate to the fact that you're working with an actual SVG file, and not just a vector image.

jcelerier · 7h ago
Isn't inkscape's native data format SVG?

https://inkscape.org/en/develop/about-svg/

> The Inkscape project does not only use SVG as its native file format, it also takes part in the further development and refinement of SVG features by delegating a representative to the W3C SVG Working Group.

perching_aix · 5h ago
It's more of just their personal classification of the software than anything in my reading.

That said, Inkscape can default to save in SVG, can actively contribute to the SVG standard, but still be / come across as primarily a vector image editor.

somethingsome · 7h ago
I think you can use the XML editor in the edit menu to directly edit the SVG in inkscape
Lalo-ATX · 6h ago
for what it's worth, if you click on an element and hit ctrl-shift-x you'll get the underlying svg code and you can edit it directly as you wish
squidbeak · 6h ago
Inkscape's brilliant, but its niggles aren't trivial. Leaving transforms in the exported svg code has been pissing me off for years.
recursive · 5h ago
I could not figure out how to do stuff. I made a line segment, but then could not find a way to move or resize it, although I did get some drag handles to show up. I couldn't figure out how to make any other shape, like rectangles or circles. I clicked on every button I could find probably twenty times in different orders, but could not get most of them to do anything.
boomskats · 3h ago
The shape tool is on the main toolbar between the text tool and image tool. The first two shape options are rectangles and circles.
stevage · 4h ago
I think it's helpful for apps like this to provide a lot of hints about how to use the tools, which can then be turned off.
WillAdams · 15h ago
It's a nice beginning.

Some obvious features which I missed:

- nodes tool should want to snap begin/end nodes together when editing (and the snap distance could be larger when initially creating, esp. w/ the pencil tool)

- rather than a Nodes tool for editing, something like to Wick Editor's Flash/Futurewave Smarksetch pull/push deforming would be much more mobile friendly

- if corner rounding doesn't work on polygons it should be hidden/disabled

jansan · 15h ago
Thanks, this is the kind of feedback that I was hoping for.
Gualdrapo · 15h ago
This is what I wish KDE's Karbon was - a friendly but quick and capable SVG editor.

Granted, I wish it somehow could had the functionalities SVG Path Editor[0] has, which I haven't been able to find in any other editor (like, for example, converting absolute `<path>` coordinates to relative, editing each line, curve, and so on for each `<path>`).

Another feature that would be great to have but would require a monumental amount of work, or maybe even be its own project, would be animation.

satgo1546 · 2h ago
[0]: https://yqnn.github.io/svg-path-editor/

There are numerous projects called "SVG Path Editor", among which this is the most advanced and usable one I've come across.

edu · 16h ago
Nice, shows a lot of promise. A quick feedback, placign the floating toolbar at the top is distracting and takes up real-state from the actual drawing. I'd prefer to have a regular toolbar or placing it at the bottom of the canvas.

Edit: or make it moveable/collapsible

jansan · 15h ago
Thanks, the toolbar has already been redesigned and moved several times. It collapses anyway when the window gets too narrow, so giving it a collapse button should be super easy to do.
jfindley · 13h ago
Plus one on the floating thing, on desktop it'd be great to be able to move it out of my way but still have it present.

Also, while I assume/hope there are shortcut keys on desktop, I have no idea what there are and if they're documented anywhere I can't find it. If there aren't shortcut keys, it'd be super useful to add them, at least for common actions.

ansc · 15h ago
I've been thinking about why there's no modern SVG editor like this. Super nice to see. Inkscape can be a bit of a pain imo, even if it has extensive features. I'll definitely give it a spin. Good luck!
osener · 6h ago
There are a lot of options in this thread already, but I've been using Figma to create and edit SVGs and don't have any complaints so far.
pphysch · 13h ago
Have you tried https://boxy-svg.com?
boomskats · 15h ago
I really like the UX of this. Very usable on a Wacom enabled android tablet.

Don't know if your spline editing mechanism (i.e. the ability to drag the line around from an aribtrary point rather than tweaking the individual handles) is something you came up with yourself or borrowed from elsewhere, but I really really like it.

Only thing I noticed is that touch scrolling doesn't work on the tree on the left. Otherwise it's very smooth.

Have you implemented any keyboard shortcuts?

jansan · 14h ago
Thanks, the curve dragging is surprisingly easy. I think a very old discussion in a Google forum have me the idea how to implement it. It even works with keeping the handle directions (pressing Shift while dragging).

That tree on the left is difficult to get right on all devices. It has to support click, touch to click, drag and drop, swipe scrolling, touch scrolling, etc., and all that while acting as if it holds hundreds of elements. There are still a few issues, for example swipe scrolling and some jankiness on iOS, but I have them on my list.

Keyboard shortcuts are implemented for non-mobile devices. If you open a menu on the menu bar, you can see them at the right in the menu items.

jdiff · 14h ago
I'd be very interested in that discussion for one of my own projects, any chance you still have a link handy?
jansan · 12h ago
I was wrong, it was on Stackexchange. Stackexchange is full of true gems, and they really often have no or only very few upvotes, because nobody recognizes their value.

https://math.stackexchange.com/a/952050

herpdyderp · 7h ago
Not a single thing in this works in Safari
alwillis · 3h ago
No luck with Safari, Chrome or Firefox on macOS 15.5.
cyanydeez · 7h ago
Apple products are a poor testbed for web apps.
nicce · 6h ago
Should’t be - it has significant marketshare regardless. Especially in art/design area.
alwillis · 3h ago
There should at least be an error message.

Would love to try it on my iPad Air + Apple Pencil.

Karliss · 13h ago
There is no way to join 2 nodes without introducing new edge, unless there is some hidden shortcut. Also the "connect paths" ignores selection and instead randomly picks one of the two ends with matching direction. Even if you know the end direction rule you can't know which of the 2 endpoint pairs will be connected.

I might be slightly biased as I am more used to even/odd infill mode compared to non zero mode, but having user constantly keep track of which paths are clockwise and which are counterclockwise seems like unnecessary hassle, especially for paths without infill where it shouldn't matter. At least there is a UI indicator for it, otherwise I would be very confused.

jansan · 13h ago
> There is no way to join 2 nodes without introducing new edge, unless there is some hidden shortcut.

Duh, I was not even aware that nodes get connected with a single node replacement in other apps. Somehow I missed that.

> Also the "connect paths" ignores selection and instead randomly picks one of the two ends with matching direction.

It should currently connect by selection order (first selected with first selected on other path), but I may have to rethink this.

Regarding fill rule I am aware that this is missing. Thanks a lot for the valuable feedback.

iFire · 13h ago
The first thing that came to mind was my friend's project to do a SVG editor in Godot Engine https://www.godsvg.com/.

I'll write my first impressions of https://github.com/hyvectorapp so it helps usability and improvement.

Oh it's a freemium app.

hyvectorapp starts off looking like figma, penpot style which is a good sign.

I can export svg [x]

There's no align to grid system.

vector tracing is not generally solved except via the vectormagic product and machine learning research prototypes. I wonder how you solved it.

Can't interact more today so I'll end with this note of hopefulness.

jankovicsandras · 13h ago
Can this solve vector tracing? https://github.com/jankovicsandras/imagetracerjs (Public domain) Discaimer: I made this.
iFire · 7h ago
The result doesn't match the original svg https://github.com/jankovicsandras/imagetracerjs/blob/master... on an a/b test.
titaphraz · 12h ago
The inkscape extension link is to a empty page: https://inkscape.org/~MarioVoigt/%E2%98%85imagetracerjs-for-...
jarek-foksa · 11h ago
"Vectorize" generator in Boxy SVG also uses imagetracerjs under the hood, you can check the online demo here: https://boxy-svg.com/#demo-tracing

I think Inkscape still uses Potrace internally, which is produces a bit better results.

pveierland · 16h ago
This locked up my system so hard I couldn't recover by killing the browser or reloading the window manager (Firefox 133.0.3 / Sway 1.9). Had to reboot and don't have time to investigate further right now. Appeared to happen while double clicking and dragging around elements a bit rapidly.
stared · 15h ago
Thank you for sharing! Does it offer a way to edit relevant pieces of SVG code?
california-og · 14h ago
Check out GodSVG for a promising (still in development) SVG code editor.

https://www.godsvg.com/

Nekorosu · 14h ago
I was going to post it too. It's lovely!
jansan · 15h ago
No, this is currently not a feature. I wanted to keep a certain level of abstraction to be able to add features that SVG does not support natively. Internally it uses its own object model, which is similar to SVG but in parts different (for example when using clip paths), so giving access to the raw SVG code may be difficult.
jarek-foksa · 12h ago
If I were to build a web-based vector graphics editor from scratch today, I would make it work internally with a "sane" subset of SVG such as SVG Micro [1].

This way you get a fast and reliable rendering engine for free (including support for MathML and HTML objects), you can easily import third-party SVG assets with a normalizer such as SVGO and you don't need to bother with all the convoluted special cases.

[1] https://github.com/linebender/resvg/blob/main/crates/usvg/do...

popalchemist · 6h ago
Would be interesting if it were open source. This is not enough to be a product, but it's enough to be a package you could build products with.
mwilcox · 1h ago
Can you open source it
cssinate · 15h ago
This looks great! If you're open to feedback, one thing I love is being able to edit the actual SVG properties right inside the app - the CSS, the path nodes, etc.
throwaway2562 · 13h ago
Looks cool! Very polished, I appreciate just how much effort it takes to get something like this out of the door.

Couple of questions for OP

What is it written in? What will the license be?

Context: Currently evaluating the venerable SVGEdit (MIT, JavaScript) for a project

https://github.com/SVG-Edit/svgedit

jansan · 13h ago
It is written in plain Javascript using Vue for reactivity. I have not made any decisions regarding the license or monetization, but for now it is just free to use.

No comments yet

sandreas · 10h ago
Nice thank you. I often use https://github.com/Yqnn/svg-path-editor, but I'm going to try this one out.
kiney · 16h ago
how does it compare to inkscape?
anilgulecha · 16h ago
Also, would it bring more to table on the web compared to svgedit?

https://svgedit.netlify.app/editor/index.html

https://github.com/SVG-Edit/svgedit

jansan · 15h ago
Inkscape has far more features, and Hyvector does not support some SVG features like filters and masks, yet.

But I think Hyvector is easier to use, and this is the main focus. I spent a lot of time on cleaning up the UI, and I still see room for improvement.

Performance is comparable. I am testing with some massive SVGs that have tens of thousands of path nodes, and Inkscape and Hyvector can handle them equally well.

jvidalv · 7h ago
Cool! Can you add support for an MCP API so we can use it within claude?
VoltCraft · 9h ago
checked the generated SVG for clues and was glad to see you have a link to the editor. very nice! https://www.hyvector.com/dtd
Matheus28 · 11h ago
You might wanna look into Skia’s pathkit for a lot of path transformations it can do and you could use.
whartung · 12h ago
If you're willing, I'd like to ask some questions about your implementation. My email is in my profile.
syntaxfree · 15h ago
What’s the story behind the naming?

(I presume it’s not written in Hy/Hylang, the cute little Lisp that compiles to Python.)

jansan · 15h ago
My children came up with it. All the obvious names were taken, so I kept it. I think it has something to do with Minecraft.
axus · 10h ago
Your project seems to be the opposite of Hytale; only 5 years instead of 10, and you've got a usable, working product without grifting for investor dollars.
lyu07282 · 15h ago
Looks great! Not meant as a critique but I always thought SVG is the wrong level of abstraction for an editor, I don't really want a SVG editor I want a vector drawing program. Sure it should render to optimized SVG, but a UI/UX built around the SVG concepts like path, clip-path and the like is not very end-user friendly. This always irked me about inkscape anyway.

Also what I always thought would be a real killer feature would be something similar to blender modifiers (array, mirror, etc.) but in a vector editor, allowing for non-destructive editing.

Karliss · 14h ago
Inkscape LPE is exactly that - non destructive path modifiers. Graphite.rs editor in some ways has even bigger focus on nondestrictive effects.
jansan · 12h ago
Well, this is actually the idea behind it. There is an internal object model, but currently the mapping from SVG to the internal model is almost 1:1. One first exception is clip paths, which in Hyvector is a path with stroke and fill and a content that is clipped outside that path. In SVG handling of clip paths is quite cumbersome and not very intuitive.

If I can continue developing this other features will follow: Corner rounding of paths, non-destructive boolean operations, variable stroke widths, multiple fills, distortions, etc.

The thing is that I want to keep SVG as the export format, because it it really good for the wbe can be styled with CSS. Therefore effects must be exportable as true SVG (even if composed of multiple SVG elements), not some fake bitmap inserted into an SVG as some other editors do it when exporting SVGs. This for example means that there will be no conic gradients unless they are supported by SVG one day.

jarek-foksa · 11h ago
> In SVG handling of clip paths is quite cumbersome and not very intuitive.

Modern web browsers now support "clip-path" CSS property with inline/shorthand values which are much more convenient to use than <clipPath> element. There are some examples on MDN [1]. I haven't performed extensive tests yet but they seem to be working just fine with SVG objects.

[1] https://developer.mozilla.org/en-US/docs/Web/CSS/clip-path

artursapek · 15h ago
Nice. I built something like this years ago. SVG is a really fun standard to build stuff around.
Lalo-ATX · 6h ago
does not work on latest Chrome on Windows (136.0.7103.93)
rizky05 · 15h ago
Good job! but somehow the UI looks blurry on mac.