Forced every engineer to take sales calls.They rewrote our platform in 2 weeks

174 bilsbie 125 8/21/2025, 3:46:16 PM old.reddit.com ↗

Comments (125)

dcastonguay · 3h ago
> At the end of it, they were sketching a completely different architecture without my "PMing". Because they finally understood who was actually using our product.

I cannot help but read this whole experience as: “We forced an engineer to take sales calls and we found out that the issue was that our PMs are doing a terrible job communicating between customer and engineering, and our DevOps engineer is more capable/actionable at turning customer needs into working solutions.”

general1726 · 2h ago
Or engineers are little bit full of themselves and know better how user should experience the product. If user is "holding the product wrong" it is a problem of a user and not a problem of stupid design, created by a person who knows in which order these buttons should be pressed. People around Desktop Linux could write a complete book about dismissing user's complaints.

The moment you have stubborn engineer who knows better than PM and user, it is really difficult to get anywhere. However if you will put such engineer into line of fire from a users that's suddenly not engineer's friendly PM trying to tell the engineer that this is wrong, these are frustrated people who would like to skin engineer alive as a punishment for using his "awesome" creations! That induces fear, but absolutely also crushes his ego, because somebody is berating product of engineer's genius like it would be a retarded hamster.

From my perspective, it is not about showing that PM is an idiot, it is about humbling your engineers. Their ego will grow again and this exercise will need to be repeated.

hvb2 · 2h ago
Assuming your PM is for product manager not project manager.

I would think the engineers usually get their kick out of making things fast or easy to maintain. If you have a product manager and the customers hate the product, how is that the engineers fault?

I've built a couple useless features that I wouldn't want to use and couldn't explain how to use. But if you have a product person, they get to design is BECAUSE they're in the line of fire.

That's a comfortable position to be in as an engineer, except that you sometimes have to build things more than once.

zamadatix · 1h ago
There are two separate problems, and they aren't mutually exclusive, but this post seems to be specifically about the latter case (if one believes the story, of course):

- The PM(s) are bad at listening to customers or turning customer feedback into a focused set of requirements.

- The engineer(s) are bad at following the requirements or going back to the PM(s) when the requirements aren't clear.

In the first the PM(s) can just lack understanding of what the product does or interest in why customers use it, can be overconfident in their ability to "see what the customer actually wants", or just actually want to build something else but are assigned to this product.

In the second, the engineer(s) can just lack understanding of what the product does or interest in why customers use it, can be overconfident in their ability to "see what the customer actually wants", or just actually want to build something else but are assigned to this product.

In either case, it results in the product not fitting the customer needs. I think there are better ways to solve either gap than just having the engineers join sales calls to hope it works out, but I suppose any approach is better than letting the problem sit.

pyman · 1h ago
Lots of product managers have never studied product development. You'll find philosophers, designers, physicists, even musicians in the role. Many have great people skills, but little understanding of customer service, building products, or scaling a business. And funnily enough, those are all real careers and degrees.

Last year I dug into this and found it's not unusual. Many software companies hire smart people as CPO, Product Director, or Head of Product because they have leadership skills, people skills, and some knowledge of the industry. But most have little to no background in business, marketing, economics, or product development. Some companies go even further and promote an engineer with project management experience to Head of Product. And, of course, people in those roles tend to hire others who look like them, with similar experience. One day their CEO realiseS their product isn't selling, customers aren't happy, or engineers are left to figure out what to build.

To put it in perspective, imagine a company making a lawyer their Engineering Manager and asking them to build an engineering team. What are the chances they'd do better than a computer scientist or an actual engineer? Pretty slim. Sure, there are exceptions, but what usually happens is their engineers aren't motivated and complain about the lack of coaching, vision, purpose, and the poor quality of their tools, processes, code, and work environment.

Bottom line: companies need to audit product leadership roles as a priority and figure out who's really in charge of the product. Run an internal survey to check whether your CPO, Director, Head of Product, and Product Managers have studied business or have actual expertise in it. If not, you're in trouble.

AznHisoka · 35m ago
>> Many have great people skills, but little understanding of customer service, building products, or scaling a business. And funnily enough, those are all real careers and degrees.

Where would people skills rank then in your hierarchy for product managers?

hinkley · 24m ago
> I would think the engineers usually get their kick out of making things fast or easy to maintain

Is your company hiring? Because I've spent 30 years being this engineer and nearly everyone looks at me like I've got horns growing out of my head.

That's not where most engineers find their job satisfaction, more's the pity. And they think they know better than users. There's a reason UX has been around for at least four decades longer than DX. Developers think both are made up.

Nadya · 25m ago
If a user holds an ice cream cone upside-down and their ice cream falls to the floor, do you blame the user for not holding their ice cream cone upright or the creator of the ice cream cone for a stupid design that allows the ice cream to so easily fall out of the ice cream holding device and onto the floor?

I find far more often that bad UX is the result of someone trying to use a tool for something it wasn't designed for. They might even clob several different tools together in an unholy abomination to get it to do what they actually want instead of having a tool built to do precisely what they want (and once that tool has been built - people will inevitably misuse it to do things other than what it was designed for and then complain about its poor UX for doing those things).

wahern · 3m ago
> I find far more often that bad UX is the result of someone trying to use a tool for something it wasn't designed for.

Isn't that the point? In the story the engineers weren't designing a tool well-suited for the customers, but for whatever abstract scenarios they had in their head. In the open source world it's more reasonable and common to design a tool not predicated on the predominant models and workflows. And every once in a awhile those experiments result in something very valuable that helps to break predominant paradigms. But in the commercial space solving customer's immediate problems in a manner that is intuitive for them is paramount.

sillywabbit · 1h ago
God forbid an engineer should have an opinion on UI/UX.
GlassOwAter · 1h ago
That’s the attitude he’s talking about!

No comments yet

ijidak · 1h ago
But is it an informed opinion?

Every human has an opinion on practically everything. But has that human put in the effort to justify pushing that specific opinion?

In this case, is the opinionated engineer humble enough to realize that using software in their day to day life does not equal using software in our customer's context?

rcfox · 1h ago
Ultimately, you need to decide who your target user is. Do you want to cater to the lowest common denominator, or do you want to want to make something power users can customize to fit their workflow?

Neither answer is necessarily wrong, you just need to make a choice.

AnthonyMouse · 29m ago
> you just need to make a choice.

This fallacy is at the heart of the failure of modern software.

Making things work for the median user is almost entirely about defaults and intuitiveness. If everybody is sending messages all the time, there should be a conspicuous button for sending messages.

Making things work for power users is about allowing those defaults to be changed. It's fine if this is five deep in a menu somewhere. It's fine if there is an option for "advanced mode" that opens up a bunch of menus that are otherwise hidden. It's fine if this requires you to write your own filter rules etc., as long as that's available. What's not fine is to make the limited interface the only interface.

Simple things should be easy and complex things should be possible.

thfuran · 54m ago
Those goals are far less at odds than you seem to be implying.
gattilorenz · 53m ago
One of UX principles is exactly trying to do both.

My mom can use gmail, but she doesn’t even know about its hotkeys and accelerators, or Labs and whatnot

sillywabbit · 1h ago
If I use the product, I'd expect that feedback to get the same weight as any other customer. And not be dismissed because it came from a 'technical' person.
spacecadet · 1h ago
Using? Are you paying?
sillywabbit · 1h ago
If you're building a website that is accessible to the public at no cost, I don't see the distinction.
spacecadet · 1h ago
The issue is that software engineers most often strike a balance between passive aggressive and overly opinionated... Its a shit mix if you ask me- very frustrating personality to work with.
evanjrowley · 46m ago
>somebody is berating product of engineer's genius like it would be a retarded hamster

Where can I find this hamster and is it available for adoption?

wordofx · 1h ago
PMs don’t help make good software.
hinkley · 21m ago
Don't try to tell them that.
bnug · 3h ago
That could be the case, but I work in a mechanical engineering group as the only person on the team who can write code or automate things with it. We're in a large corporation with a sizeable IT support group that builds a decent chunk of the software in-house, and our team views much of it as terrible. So, I've rewritten applications or supplemented the "terrible" but irreplaceable software with tools to make our jobs much easier. I don't think that I'm better than our in-house IT folks at software development but that my perspective as an actual end-user gives me a much better idea of how to meet our own needs. I'm also highly motivated to make it effective, since I'll be using it. So, the title initially resonated with me and didn't see this comment coming. That said, I'm sure your point is valid in many cases as I'm not familiar with formal software development / project management.
sharpy · 2h ago
100% agree with this take. I work in observability space. We use our own product to monitor our services, and being a daily user of the product helps us make it better. Our customers also agree. We get opportunity to talk to our customers doing product demos at conferences, etc, and all the feedback I have gotten is that they love the product! But wish it was cheaper.
hobs · 2h ago
How to say datadog with more words.
hvb2 · 1h ago
There's 2 ways you can get to working software

1. Professional software engineers that can listen to learn about the problem space and are willing to come to understand that. This takes humility.

2. The people experiencing the problem. They might not write perfect code and it might not be maintainable long term. But their understanding of the problem and pain points is so good that they can solve just that and not write 90% of the code the professionals wrote...

I've seen this over and over again and can only tip my hat to the people that fixed their own problem. Just like for a dev, that means going into an unfamiliar domain and teaching yourself

perrygeo · 2h ago
Yep, notice there was no mention at all about why the original software was so ill-designed in the first place. Not even a curiosity as to why. Your conclusion is more valid, though I wouldn't necessarily place the blame on the PM. Agile/Scrum rituals, where blame is diffused and developers are forced to sprint quickly through poorly-designed tickets, yields poorly-designed software. Who could have guessed? Feels like a systematic problem with the "modern" bloated software organization.
deepsun · 2h ago
Part of the task is to push engineers to understand the customer problems and work that way. Sometimes it's hard, when engineers are stubborn (I'm guilty of that too).

This PM eventually found the way to push their engs, as described in the article. So I think PM achieved the goal pretty good.

ryandrake · 2h ago
The root cause I think is that nobody really cares. They're not paid extra to care, either. The PMs are putting checkboxes together and writing reports for their managers without really asking how what they are designing is going to actually be used, the engineers are turning each checkbox into code without wondering if what they are doing makes sense, and the project managers are making sure the train is running on time without regard for where the train is actually going. At the end of the day, the company's stonk goes up, everyone gets paid, and goes home to the family they care about and to do hobbies they actually care about. If any of these characters in the play goes above and beyond to do something wonderful, they aren't getting paid more, the stonks aren't going up higher, and the effort is usually just wasted. I'm not saying this is bad, either, it's just part of why products are so bad.
VladVladikoff · 2h ago
I run a small tech startup, about 2M ARR. And at times we’ve been short staffed on support and I’ve sat in for support for a day or two. And every time I do this I discover loads of issues customers are complaining about that don’t seem to ever make it back to our engineering team. Perhaps it’s just our support reps, or the nature of support, but they seem to love to “solve” problems themselves rather than reporting it to engineering for a more permanent fix.
trevor-e · 39m ago
You can never rely on support reps to escalate UX issues to product teams for a couple reasons.

First, from their perspective if they are able to solve an issue by following their script, even if it took 20 convoluted steps, everything is working normally. People are used to occasionally dealing with workarounds so it's not a big deal in their mind.

Second, it's not in their interest to report UX issues. They are measured by the number of tickets they close, so the issue that gets a lot of inbound support and they know an easy workaround for is nicely boosting their numbers. Eventually these things get fixed by product and they move on to doing the same thing with other tickets.

hinkley · 15m ago
Perverse incentives. They are judged by how long the call takes, and every time they escalate a common problem that the devs could fix, now their numbers will go down and they'll get punished for their good work.

Dell at one point pulled the plug on outsourcing their tech support. They spotted this moral hazard partway through the process and decided it was better to keep it in house.

mschild · 2h ago
I think a mix of both is best. If support can quickly solve a customer issue they should. But they also should make note of it and pass it along.
Eddy_Viscosity2 · 2h ago
If it was the case the customer support simply knows an undocumented work-around that they can solve the problem and provide that to the customer. I mean that works, but a better solution is for that problem to get back to engineering and be fixed once and for all.
hinkley · 14m ago
But after the next release the number of calls per hour the customer support team can answer will drop. Which means no raises for the support people.
vdqtp3 · 10m ago
At my last job I worked in professional services, and after reporting multiple issues over and over and over through the normal process I finally wormed my way into a friendship with engineering and product leadership. A conversation with someone they trust was THE ONLY WAY to get them to take seriously a Jira report from the field saying "this is annoying/broken at every customer. Yes there is a workaround, but can we get it fixed?"

Product at every company I've worked for only ever cared about prioritizing shiny new features or bugs that have people screaming at them.

GuinansEyebrows · 1h ago
speaking as someone who clawed their way up out of the support mud...

sometimes it's a lack of accessible escalation procedure (no, a bug report is not the same thing as "this feature sucks to use and needs to be revisited), and sometimes it's just the unfortunate fact that those support reps most capable of clearly explaining these issues (or better yet, understanding the underlying mechanisms that cause the issues) get promoted out of front-line support roles (hi)... or move on because they're not satisfied with remaining in support (hi).

obviously there are a ton of exceptions to this rule but i've personally covered just about all those bases throughout my career. i would have loved to have seen engineers get involved with the burden of support, but maybe that's just because i came out of dysfunctional shops... not that they're not all dysfunctional in one way or another.

ranger_danger · 1h ago
> don’t seem to ever make it back to our engineering team

Does support have a procedure for this or is it ever part of any training or meetings? Otherwise I hesitate not to call it a management issue, no offense.

roncesvalles · 27m ago
Most SWEs are almost certainly better at PMing than the average "career" PM. They just don't want to do it.
HPsquared · 3h ago
Many such cases of employees adding negative value.
tossandthrow · 2h ago
On the contrary, this pm did provide engineering a valuable lesson, they likely need to repeat every year or so - call it user training, it's a bit like sec training.
roadside_picnic · 47m ago
Yea, my first thought was "this is how software used to be written before PMs got their hands in everything".

I find if you sit engineers down with whoever is doing the operational work, you very frequently find you don't need PMs and everyone is much happier.

PMs can be incredible, but my experience is that they tend to be both very territorial and know surprisingly little about either the engineering or the customer side of things.

estimator7292 · 32m ago
Every engineer I've met who isn't a total dick will watch a user handle their product, cringe a lot and then go find ways to change the design to be more layperson-compatible.

When I design a UI, it's clearly a programmer's UI. But I try very hard to make things as clear as possible and I'm usually wrong. When I see people struggling to use a tool I made, it means I have failed at design and need to fix it.

It's my belief that if you grab a random person off the street and they can't figure out what your product is or how to do even the basics, you have failed to design your product. In 100% of cases, a user should be able to walk up and figure out the basics after a few minutes of poking.

If a user needs to check documentation before they can accomplish any task, your design is bad and you should feel bad. If a user needs to inspect every tooltip every time, ten million years dungeon.

mlinhares · 1h ago
That has been my experience in multiple occasions, the moment i can sit with a customer and clearly discuss what their needs are and see them operating the tools, it makes the real user experience and workflow issues much easier to fix.

Glad I'm at a place where i can talk directly to people instead of having to go through layers of indirection. I takes away from my engineering time but now i'm always building the right thing, so it is much more productive.

barbazoo · 3h ago
Agree, also the whole thing reads kinda fake in the first place.
franktankbank · 26m ago
Yes, fire the PMs should be a meme.
sc68cal · 3h ago
-10x employees DO exist!
coffeebeqn · 2h ago
This story is so close to Office Space I just can’t be sure if this is real life anymore https://youtu.be/m4OvQIGDg4I?si=0wLjJArlXXql33vS
hughredline · 1h ago
> DevOps engineer is more capable/actionable at turning customer needs into working solutions

That’s been my experience all my tears in industry.

neogodless · 1h ago
I, too, have had many, many tears in this industry.
hughredline · 39m ago
;P

An errant autocorrect a little too correct to correct.

vkou · 3h ago
This is the first thing that struck me. Why does the OP still have a job if a line engineer can do it better?

Promote the guy to CTO, and fire the useless chumps who were collecting a paycheck spinning their wheels.

antonymoose · 2h ago
Because he has people skills, damnit!

He clearly adds value, he has his secretary take down requirements from the customer and then he personally walks them down the hall to the engineers.

Not sure why you’re not getting this?

/s

LargeWu · 1h ago
I know you're kidding, but the TPM I work with is basically a stenographer. If we ask him "why" on a requirement, 60% chance the answer is "I don't know, but the customer wants it"
BurningFrog · 2h ago
Perhaps, but being told something very often cannot possibly replace experiencing it yourself.
PaulRobinson · 3h ago
Most engineers turn up at meetings with product managers with two major problems:

1. They assume they know more than everyone else. Got a guy who has had a problem for 5 years and tried 20 different solutions? The engineers will spend 10 minutes thinking about it, come up with a solution (that won't work, but they insist it will) and dismiss the problem as "trivial", and think the guy is an idiot. I've done it myself (which I'm embarrassed to admit), and I've seen it at every level from junior to Staff/Principal in companies large and small. The lack of modesty in software engineering teams is perhaps my #1 peeve with the industry. As a result, they often end up designing terrible solutions.

2. Once they understand a problem and a solution, they are frequently awful at thinking through the solution from the user perspective unless they themselves have experienced the problem. This isn't unusual, it's hard to build detailed empathy for how something should work unless you try it yourself. It can be very challenging to get buy-in for a UX or a UI from engineers without it, so sometimes it's useful to get them sat in the chair trying to do the work themselves.

I'm a TPM (former engineer and engineering manager), who has to regularly wear the "product manager" hat. I can not understate how hard it is to get engineers to read a scope document, understand it, accept that the thing needs to be built, that it needs to be built a certain way from a functional perspective, and while they have free reign on architecture and how it's built, it is not their job to rip each detail to shreds assuming the users, PMs and everyone else involved up to that point isn't a completely brainless moron.

This solution is relatively elegant. He got them to talk to users about the software they built and made them realise they were focusing on the wrong details. That's good. It doesn't mean the engineers can become product managers though.

You still need the PM to own the product long-term, and to deal with the customer relationships as the thing gets built. I will also guarantee that those engineers proposed changes the PM had to push back on because of constraints outside of the engineering team's heads (legal, compliance, needed by customer X, and so on).

Edit: read down into the thread, and this company doesn't have product managers. So he's just hoping engineers can figure it out. Fair enough, the only way to develop that muscle though is to get them in front of customers regularly.

9rx · 2h ago
> I can not understate how hard it is to get engineers to read a scope document, ...

Ironically, it is hard because it doesn't consider the user. Scope documents likely seem reasonable for the author living in their own little bubble, dismissing it as something "trivial", but if they actually had to use it like those on the receiving end they would soon realize how horrid and ill-conceived it is. Much like was learned in the original link, once you stop with the bad practices, things become much easier.

NamTaf · 1h ago
> They assume they know more than everyone else. Got a guy who has had a problem for 5 years and tried 20 different solutions? The engineers will spend 10 minutes thinking about it, come up with a solution (that won't work, but they insist it will) and dismiss the problem as "trivial", and think the guy is an idiot.

I call this the load-bearing 'just' - as in, 'oh, why don't you just...'

If I catch myself saying or writing that word, I kick myself and think about why I'm doing it. Usually I stop and reapproach my input.

supportengineer · 1h ago
This should be common knowledge
cratermoon · 38m ago
The chances of user->pm->engineer communication introducing ambiguities or inaccuracies approaches 100%. That's simply human nature and the nature of communication. There's a reason why agile programming has stressed "on site user": the programmers need to hear what the users are saying directly, and the users need rapid feedback on what the programmer thinks vs what the user meant.
maerF0x0 · 3h ago
You're assuming they have Product Managers at all. Or that they're not massively oversubscribed.
margalabargala · 3h ago
The person who wrote the original post self-described as acting as a product manager.
crazygringo · 1h ago
Sadly, I've seen a significant number of engineers who simply don't trust what PM's say about what the customers need.

They think PM's don't provide value, so they ignore what PM's say.

It's only when they hear from customers directly that they go... oh, so these needs are real? I thought it was just PM bullshit.

In a healthy workplace this doesn't happen. But sometimes engineers need to talk to customers to trust that the stuff their PM has been telling them is actually true. And then the relationship becomes more collaborative and trusting.

No comments yet

mv4 · 2h ago
It's one thing to be told (by a PM). It's another thing to believe.
gedy · 2h ago
I wonder if LLMs might be replacing these type of PM jobs where they gather up feedback (usually it's mostly in text form anyways), and translate and summarize so engineers can cut out some noise and confusion from PMs.
zamadatix · 1h ago
I'd say it's about as likely as LLMs actually replacing the engineers in implementing the code in the next couple of years. I think it's more likely LLMs end up being like every other tech advancement: a way to increase the total amount of stuff being done, but not actually lower the need for people to use them.

Or maybe the next thing after LLMs arrives in 2026 and it's actually better than everyone at everything and can feed itself in a loop, but I doubt it.

deepsun · 2h ago
Ok, LLM translated and summarized. Then what?

Someone needs to look at it and push important points. Sometimes it's hard to push engineers, until they visit some calls and push themselves.

gedy · 1h ago
Sure, I know there's companies like that, but just as often in my experience engineers are spoon fed tickets without broader context. In many cases are also treated like an interruption if you want to discuss to root issues etc with PMs
youngtaff · 2h ago
Even in orgs with product managers, engineers can have a really bad habit of wanting to rewrite stuff, or designing things the way they want them to work instead of focusing on customer needs and problems
tekla · 3h ago
Good. All Engineers should deal with the clients directly.
dkiebd · 3h ago
Well--well look. I already told you: I deal with the god damn customers so the engineers don't have to. I have people skills; I am good at dealing with people. Can't you understand that? What the hell is wrong with you people?
m463 · 3h ago
All the negative responses.

I have been at countless places where the engineers are out of sync with the product.

And it might be something silly like their coworker added something they didn't know about and the UI is now confusing. Could even be the website started proclaiming something that didn't align well with the product.

Another factor is that the [product -> PM -> bug system -> engineer -> fix -> QA -> product] loop is heavy. It takes a long time and major things get fixed but minor friction doesn't.

having [product <-> engineer] can be amazing.

Engineers might have never encountered the full experience, or may merely be out of sync with how it works today vs last year.

Aurornis · 14m ago
> I have been at countless places where the engineers are out of sync with the product.

Me too, but surprisingly it happens more often at places with the most Product Managers.

My worst experience was at a company that tried to enforce a specific ratio of Product Managers and "Product Designers" to engineers. If you added up the designers, product, project, and program people the total was higher than the number of engineers.

It only made everything worse. Fighting your way through the Product Management bureaucracy while trying to avoid having one of the PMs view your input as a threat was a job in itself.

Great Product Managers are invaluable additions to a company. The modern version of Product Management has attracted a lot of people who thrive on bureaucracy and process. The proliferation of Product Management influencers has made it much worse.

nunez · 1h ago
you're not wrong, but i don't think forcing engineers to take sales calls is the right move either. there's lots of soft skills involved in running a successful call that engineers aren't trained or even interviewed on.

(i'm definining "sales calls" as the initial discovery call before a demo or proof of concept is agreed upon. i would be okay with having engineers _ride along_ for complex presales demos, but even then, product should really be serving that role.)

PaulKeeble · 2h ago
There are myriad of ways to get this wrong and I have seen them all happen:

- force all the communications with the users through Project Managers or Product Owners. Sometimes they are great and sometimes they are terrible.

- The customers refuse to talk to the developers and so they are forced to interpret the users managers requirements without any further input.

- The developers just want to write code and refuse to meet the customer forcing all communication through their product manager or bug tracker.

- I have seen a couple of times where commercial software platforms were used the technology can get in the way, they are limited in the types of modifications and customisations that can be applied and this can make some workflows really awful.

There is always a disconnect somewhere, someone blocking a conversation happening and it can be the customer, a middle man or the developers causing it, often its all three to get a really dysfunctional system or the solution has been chosen before any developers or users really got into the details and its the wrong choice.

There are a lot of ways to make systems that aren't very good for the users.

GabeIsko · 2h ago
I have been on the other side of this where engineers end up just being a technical support team, and are competed over to directly support accounts, and then there ends up being a plethora of hot fixes and custom solutions per customer. There is a ton of technical debt, because non of this stuff is tested properly and there are regressions all over the place. The whole thing goes under after a competitor, with their properly invested engineering resources makes a better and fully featured product than you.

To me, this screams a real failure of product management. They can't communicate the needs of their customer to their engineers or push back against them? Having engineers take sales calls is not going to scale when you have an actually mature base of customers.

If this product manager really wants Engineers to take sales calls, the Engineers need to earn part of the commission on the accounts. That is the only fair way to do this. I would never take a sales call without part of my compensation being commissions based.

semitones · 4h ago
This is an excellent strategy for smaller startups, where every individual contributor needs to have an understanding of the customer's needs, in order to develop an understanding of what kind of product must be built. I have much more success in projects where I deeply understand the product requirements (because I am involved in defining them), than those where the product requirements are "handed" to me and I just have to implement something that satisfies them.
ranger_danger · 3h ago
Are you saying that you follow directions better because you wrote them... or that you are just ending up with a better UX because of your involvement?
dghlsakjg · 3h ago
Human communication is incredibly lossy (sometimes intentionally), plus humans will try to fill in gaps with assumed information. The more people you cut out between the message sender and the receiver, the more likely the message is to still be intact.

The kindergarten game of telephone is the perfect demonstration. You only end up with distorted messages if you have many players between the sender and the receiver. If you play telephone with 2 people, you end up with a boring game where any mistakes in communication are immediately resolved.

davorak · 3h ago
The telephone game is the analogy I use too when explaining the value of having engineers in the custom calls.

Other than mistakes in communication, engineers often know what the hard trade offs are when designing a new feature while sales and PMs do not. They can ask the questions to find out if a customer is on one side of a trade off or the other. Or if a feature is 10x as expensive to implement because the customer needs/wants the benefits on both sides. Finding that out at the start can save a full development cycle of time/effort at times.

dghlsakjg · 3h ago
> engineers often know what the hard trade offs are when designing a new feature while sales and PMs do not.

I frequently run into the issue of PMs spending more time discussing and trying to slot a feature into the roadmap than it would take to just implement it. Most recently it was with trying to scope out how long it would take to ingest encrypted files. I wrote the feature and had a pull request up before the end of the meeting where they were trying to figure out if we could implement it this quarter or next.

The inverse is when a feature is assumed to be technically easy to implement (just change that setting), and you have to gently explain why that will take a week.

Having people who are technically competent in the meeting often allows a short circuit to getting tot the solution along a pathway that a PM didn't know esited ro was possible through no fault of their own.

jmuguy · 1h ago
> The rewrite took 2 weeks. We removed 60% of features. Added a simple progress bar. Built Slack integration for questions. Created "done-for-you" workflows.

> Our support tickets dropped 70%.

If this isn't fake something is extremely wrong with this picture.

Aurornis · 11m ago
Reddit has become an outlet for creative writing. This might have been inspired by some real life events, or it might have been pure fiction. Either way the end result is dripping with the typical Reddit creative writing elements, with a dash of LinkedIn style business storytelling.
superdisk · 57m ago
You can tell it's fake by the LinkedIn-y prose, which is always short sentences followed by a "mic drop moment."
awkward · 1h ago
It sounds like it's a B2B SaaS product that's gone through multiple pivots with very weak guidance on product on every step.

Not that I'm disagreeing with you, but it's a very common way for things to go wrong.

jmuguy · 1h ago
There's just something about the specifics that seems really odd to me. "60% of features"... really? Sixty percent, specifically? Like I think this story is maybe based on some series of events at a SaaS and I agree with you in principle but it seems like the author ran it through a Linkedin thought leader LLM.
encom · 22m ago
Of course it's fake, it's Reddit. How does this dredge reach the front page?
elzbardico · 2h ago
Well. Then you should fire your project owners, product manager and marketing folks, as two things emerge clearly:

1 - Those people were not able either to capture what the customers really wanted, or to translate this into requirements for the developers, or both things at the same time.

2 - Due to the fact that their minds are trained to see things systematically, maybe you should remove all those layers between customers and developers.

Johnny555 · 1h ago
My former company used to have engineers sit on sales calls regularly too.

While it was interesting to see what companies wanted and how they were sold our product, it wasn't extremely illuminating.

The features that customers wanted were already on our roadmap, we had one feature that customers found confusing and hard to use, but it was written that way to meet the needs of our largest customer.

Engineering wanted to streamline it but then it wouldn't have met that customer's needs. Eventually we wrote a "lite" version of the feature that was easier to use and turned that on for everyone but the big customer. (but that didn't come about because of engineers sitting on sales calls, we all knew it was hard to use but couldn't change it until it was on our product roadmap.

Glyptodon · 1h ago
IMO this stuff happens frequently because the layers between engineers and users (IE product, project management, executive leadership) are crap and blaming the engineers for it.

Not that engineers can't be problematic. But product people who aren't technical enough and badly manage trade offs they don't understand or invent out of thin air outnumber engineers who are pigheaded know it alls more obsessed with technical minutae than product success.

Another one I see in the same ballpark is hiring a bunch of outsourced coders and then wondering why velocity and quality goes down. (Because you're multiplying the mythical man month effect by the skill difference between a day laborer from Home Depot and someone with significant skills/domain knowledge like a welder or electrician.)

aefalcon83 · 2h ago
Once upon a time I was doing some custom enhancement for what was probably our largest customer. The CEO and CTO both gave me different descriptions of what the customer wanted. Neither made any sense. I was out of the loop for this whole discussion, but I did get a forward of an email chain at some point that included the customer, so I ended up emailing him directly with stories for those two descriptions plus a third. The customer replied he needed the 3rd story, the one I came up with. This took at least two months to implement, so that was a lot of waste avoided.

The amount of information that gets lost in hand-offs can be incredible. People directly involved in developing the product really need to be more involved with the customers, but I personally have had only bad experiences with organizations enabling this. Those responding here that they get to in some manner, I'm jealous.

mikewarot · 1h ago
When I was just getting started in programming, the best education I got came from the operations manager at a fossil fuel generating station. Russ Reynolds had a quite pragmatic view of computers as tools. Once I had written the system they wanted, he brought someone in from the plant and carefully explained that he was testing the system I built, and not them. He said "anything that goes wrong is his fault" pointing at me. He also told me to just be quiet and watch.

User looks at system, doesn't know what to do... I say oh, just press F1 for help (it was back in the MS-DOS era), Russ says.. "how is he supposed to know that?"

I was then enlightened.

Every screen after that had "Press F1 for help" on it either on the top or bottom line of text

SirMaster · 1h ago
OK, but do the actual sales people like to use the workflow that an engineer likes?

Just because as an engineer I might try to be the end user, in order to design a UX to solve a problem, doesn't mean that the people who aren't engineers who will ultimately be using the UX for sales will actually like the workflow an engineer likes.

If anything I have found from experience that what an engineer finds intuitive and fluid is not the same thing that most non-engineers find intuitive or fluid.

pseudocomposer · 3h ago
At my company, as developers, we rotate taking support tickets and working directly with customers on the issues our (very capable) support team can’t handle. We and our customers are both very happy with the results.
nunez · 1h ago
What you're describing is customer success, which is almost always post-sales. Engineers working with customers post-sales is a great idea. *Pre*-sales is where it gets tricky.
snarf21 · 2h ago
Yeah, this drives value for almost all roles. No need for a separate focus group when you can ask the people who are already using and/or paying for your product.
nunez · 1h ago
Very risky strategy with engineers that don't have good "customer presence" depending on the kind of sales calls they "ran." This is something I would expect product managers to do. I would say that this is more of a product management failure than anything else. Unless it's a super small early-stage startup, in which case all bets are off and I'd expect everyone to kind of do everything.
notatoad · 3h ago
we've done this before, either with sales or support calls for the product. customer interaction is good, and can lead to good things. but it also leads to things that are heavily focused on the needs of one customer or one point in time.

most of the stuff i've built as a direct result of customer interaction has been later deleted, as it becomes a maintenance burden with limited utility even for the customers who initially needed it. software should actually be planned, not written in response to somebody's gripes.

Palomides · 1h ago
"does anyone use this?" is a running joke where I work because we always say yes to a feature request, most of them get used briefly by one customer, then we have to maintain/test forever just in case
analog31 · 3h ago
This is a recurring theme in quality control. Let the workers investigate and solve the problem themselves.
swader999 · 1h ago
My best projects have been where I code side by side with the actual users or subject matter experts. Built a small business loan approval app for a bank, sat right beside the underwriters. Airport billing system, worked one door down from accounting. They came to standup everyday, you take breaks with them, gradually they feel like they own the product.
corysama · 1h ago
Ideally, folks would practice mob programming that includes rotating customers into the room in addition to a designer and a product manager. But, so many engineers have had bad experiences with pair programming that they allergically jump to making strawman arguments against even considering mob programming.

Ex: It doesn't require you to be forced into doing it 24/7 for everything. You can still do the vast majority of your work alone in your cave.

alexeiz · 15m ago
Here's what I see:

* PM asking a client: "Do you want beautiful logging, metrics and shit?" - "Hell yeah we want logging, metrics and shit!"

* PM telling devs: implement beautiful logging, metrics and shit

* Devs spend half a year implementing all that shit

* The client looks at the final product: "What is this shit? We need a freaking green checkmark!"

gtech1 · 1h ago
McNulty2 · 1h ago
I worked at a place where every new dev was required to spend a month or more working on the frontline helpdesk. It was very effective.
mrbluecoat · 56m ago
Forced every politician to use average health insurance. They rewrote our national healthcare polices in 2 weeks.
phyzome · 2h ago
This is hilarious:

https://old.reddit.com/r/Entrepreneur/comments/1mw5yfg/force...

> Sounds like you have no product managers or your PMs suck. The platform must also be dead simple if it can be rewritten in two weeks.

And the OP's response:

> we pride ourselves in not hiring any product folks until after we raised our series A. this helped us stay super lean, move fast, and build exactly what our customers want.

...which then gets called out as pretty much in direct conflict with what came before.

justtinker · 3h ago
Out come the "this is dumb because .." messages in the redit responses. I have experiences dozens of projects where the developer had the wrong view of the end use needs for a myriad of reasons (everything after the because). It doesn't matter why in this case just that they found their solution.

The TL;DR message should be make sure the real needs get serviced.

wredcoll · 2h ago
I don't know if this scales, but I ask for this at every company I work for and none of them agree. It frustrates.
ilc · 2h ago
As an engineer, there's only one reason I don't want to be on customer calls:

Once a customer knows the person who actually builds the product, they will short cut:

- Customer Service

- Product Management

- Any other sane defenses you put in to protect a developer's time.

And just contact me directly.

Then what do I do to get them off of me without losing a customer?

... That is why engineers don't get on support calls.

If I could be "Anon E. Mouse" for the engagement, that'd be fine. But fact is, that's not what happens.

teunispeters · 1h ago
And from experience, customer requests will not only be pushy and aggressive, but often at odds with company policy and directions. If they have a direct way to contact, one may end up not being able to do one's job due to the interruptions.
jacquesm · 1h ago
Yes, god forbid that an engineer would be contacted directly to solve a problem they have. The thought alone.
convolvatron · 1h ago
personally I think the customers and I both get some value out of our interactions. but I normally don't sit on customer calls. why? because half of the time I screw up the sales aspect by saying

   - the salesperson told you what? no, we don't do anything like that
   - oh, yeah, this is easy, you don't really need our product, just use X
   - yeah, we have vague plans to do that, but no real schedule. its gonna be a major lift
   - once we finish coding and testing that, its gonna be great!
marssaxman · 2h ago
I used to love having a job where I had regular interaction with customers. It really made a difference in my ability to improve the features we had, and to design new systems which would be more likely to succeed. I miss that, and I wish more companies found a way to put engineers in contact with actual users...

...but if you tried to make me do even one sales call, at all, ever, for any reason, that would instantly terminate my interest in working for you.

steele · 1h ago
What kind of commission was involved and are the engineers now given product designer titles?
IOT_Apprentice · 2h ago
Have every engineer to install their product at a customer site, this should be able be done remotely and use the product to load key data and update. Have your engineers take support calls.
jacquesm · 1h ago
Someone apply this to the Microsoft 'teams' team please.
SpicyLemonZest · 3h ago
Am I not supposed to notice the transition from "he promised me 5 calls and I guaranteed he'd never have to do it again" to "Every engineer takes 5 sales calls per quarter"? This kind of casual dishonesty makes me question the entire story. I've encountered a lot of people who think they're building a better product when they're really building N customized installs that will never again reconverge.
ranger_danger · 3h ago
Thankfully the comments agree that OP was the problem all along.
richwater · 3h ago
All this says to me is that they have no technical product/program management in place to actually do what is described.
theshrike79 · 3h ago
Dogfooding works
pavel_lishin · 3h ago
I don't think this is an example of that. This is just engineers being able to talk directly to customers, which is great in most cases. I absolutely loved my jobs where I could directly talk to the users of our products, especially when they came to me with bugs or problems.

Unfortunately, that's not always possible. I wonder if that's why I always liked building tools for "internal" clients, other users within the org - it was trivial to just Slack someone or ask if I could walk over to their desk.

GuinansEyebrows · 1h ago
difficult to do unless you're building tooling/personal productivity stuff. i don't know how a company would dogfood a point-of-sale platform, for example.
theshrike79 · 38m ago
Like this. =)

Force the people making it to use it for a while. Even just a day.