Scaleify – Build native iOS apps without a Mac or coding skills

2 bajero 3 8/15/2025, 3:00:03 PM
I’m Amadou, solo founder of Scaleify. I built it because I saw how hard and expensive it is for most people to build native iOS apps — you need a Mac, learn Swift, deal with Xcode, and often spend months coding from scratch. For non-developers, that means a $2k+ hardware investment before you even start.

Scaleify removes these barriers by letting anyone describe their app in plain English. We instantly generate a complete SwiftUI project — navigation, UI components, production-ready screens — and run it live in the browser, so you can iterate without owning any Apple hardware. You can export the code at any time or prepare it for the App Store directly.

Right now we’re in limited beta — I can only support three users building simultaneously — but we’re onboarding paying users. If you want to try it, request access at tryscaleify.dev or ask here and I can share a beta password.

Would love feedback, especially from iOS devs — what do you think about this approach, and what would make it more useful for you?

Comments (3)

robthebrew · 3h ago
This is interesting. But how do you deal with code-signing etc? Presumably the user would still need a Developer Account?
bajero · 2h ago
Great question! You're absolutely right - for App Store distribution, users still need their own Apple Developer Account ($99/year). But here's how Scaleify helps:

For testing/prototyping: You can build and preview your app instantly in the browser without any Apple account. Perfect for validating ideas before committing to the ecosystem.

For App Store publishing: We handle the technical complexity - code signing, provisioning profiles, build configurations. You just connect your Developer Account credentials and we automate the rest.

robthebrew · 1h ago
thanks for the clarification!