It not only written in Rust, but they avoid basically any dependencies to third-party crates (beside the obligatory windows-sys/libc), optimizing probably for binary size.
To achieve this, they seem to re-implement considerable parts of the rust ecosystem (own TUI library implementation, own unicode handling, own arena implementation, ...).
porcoda · 2h ago
I’m guessing this isn’t just to optimize for binary size. If you have the resources to avoid third party dependencies you eliminate the burden of having to build a trust case for the third party supply chain. That is the number one reason we sometimes reimplement things instead of using third party packages where I work: the risk from dependencies along with the effort required to establish that we can trust them is sometimes (not always) greater than just replacing it in house.
criddell · 1h ago
Microsoft has recently said AI writes 30% of their code. Reimplementing things isn’t as expensive as it once was.
al_borland · 23m ago
I ran across the dashboard where I work that is tracking Copilot usage. According to the dashboard 22% of suggestions are accepted. I assume Microsoft is quoting a similar stat. This is VERY misleading, as more often than not, the suggestion is trash, but has 1 thing in it I want for reference to look up something that might actually help me. I accept the suggestion, which increases that stat, but AI didn’t ultimately write the resulting code that went to production.
ItsHarper · 1h ago
That was absolutely not what was said. The way it was phrased indicates it only applies to a subset of projects, plus there were weasel words to indicate that maybe it's not actually quite that high, plus AI was not explicitly mentioned and it easily could include a lot of traditionally-generated code.
dymk · 1h ago
Maybe a tenth the total cost is getting the code into the terminal, the other nine tenths is maintaining way more code than you'd otherwise have to.
01HNNWZ0MV43FF · 4h ago
I'd say the windows crate is even technically first-party since the OS vendor publishes it
arghwhat · 5h ago
Yay for finally having a default text editor that works over ssh. Managing windows servers over ssh is a bit of a pain without.
They could just have packaged nano, but oh well.
red_admiral · 4h ago
I was about to say, I use nano regularly, both locally and over ssh (to machines which have it installed, which is pretty much all of them). This looks nice and I love old-style console UIs, I fondly remember EDIT.COM and NC.EXE, and still use `mc` regularly with one pane pointing at a sshfs.
Ages ago I had to maintain a .BAT file, editing in EDIT.COM, that threw stuff at EDLIN.COM (roughly MS version of `ed`). Those where the ... not-so-good old days.
These days, with windows versions of `nano` and `busybox` you have some power tools without a full linux install.
zozbot234 · 3h ago
This could be a great text-mode IDE with the addition of some LSP, tree-sitter and DAP support. There is already an open issue about possibly adding support for tree-sitter grammars for fast syntax highlighting, but they do mention that this requires some sort of optional plugin system to avoid bloating up the codebase severely (for example, the tree-sitter grammars within the Helix editor take up hundreds of megabytes, which is obviously unacceptable here).
arghwhat · 7m ago
That just feels like scope creep. Notepad would also be neat with some better keybinding support, plugins, lsp, ... - but then it wouldn't be notepad, and theres countless not notepads out there.
Tools like nano (well, pico) exist to provide a reliable and always available minimum feature set. If you expand it, then you end up with something that is neither the minimum nor capable enough to sensibly compete with fully fledged alternatives.
Y_Y · 1h ago
What on earth needs hundreds of megabytes to describe its grammar?
I wholeheartedly agreee. Nano is quite awesome, it is battle-tested and already has more features than needed for a basic text editor. Actually, Nano is too often frowned upon as too-basic, but is actually has a few advanced features that basic editors do not have (e.g., keyboard macros). I'd argue that Nano is simple rather than basic :).
Thanks! It always bugged me that Windows didn't have a sshd, since it's so popular outside of Windows. I thought the reason for it not being added would be admitting a failure somewhere - RDP not winning or something. Seemed odd to prevent a way into Windows Server.
yjftsjthsd-h · 4h ago
Ah, that makes sense then; I was really confused at first because I couldn't figure out why Windows would want a built-in text-mode editor. I suppose if folks are seriously using SSH to access Windows machines ... then I have other questions about why not RDP, but if that's a real thing people are doing then adding a built-in editor for them makes sense.
I'm a powershell bigot and spend most of my windows admin life in a terminal (or vscode) so my take is to simply use psremoting but ssh is there if you need.
It's such a simple program that it's better to roll a proprietary program that is well integrated with windows
You can use nano over wsl if you want
arghwhat · 13m ago
> You can use nano over wsl if you want
No, not when ssh'ing to a server to manage it. Pulling in a Linux VM to get a simple text editor also makes no sense.
There is also nothing to integrate - it's a basic text editor for a terminal with no fancy features. It either edits text or it doesn't.
lysace · 4h ago
Now that they have a text editor that can be used in a terminal:
Calling it: 2025 will be the year of Windows on the server. /s
dijit · 4h ago
Aside from Windows being... "windows" (IE; graphical) and the whole "we will do our own paradigm for nearly everything including file paths (UUNC included) and encoding..." Windows is actually pretty stellar if you're writing high performance software.
You can go really far with IOCP and it's so nice to write compared to the contemporary kqueue (BSD) or epoll. I will admit to not trying IO_Uring myself though.
Also the Windows system probes predate any kind of bpf and are easier to use than dtrace.
This is the maximum amount of love I will ever send in Windows' direction though. Everything else is ball-busting.
toast0 · 3h ago
It's not my idea of a good time, but Windows pioneered some stuff that's really handy for servers.
Receive side scaling[1] is super handy at high volume, and it came from Windows. And Windows has better apis for it than I saw in FreeBSD or Linux when I needed it (I didn't look too closely at Linux though, so maybe it was there).
There are more windows servers than linux desktops
arghwhat · 12m ago
I'm actually not sure, but not because I believe there are many of the latter.
Y_Y · 1h ago
There are more floating turds than perfect pearls.
lysace · 16m ago
This is quite plausible.
andyferris · 20m ago
I have to say, I really miss MS-DOS TUI apps like edit, the qbasic editor, and xtree-gold.
The linux-terminal based ones just seem a bit off in comparison. Maybe it's mouse and keyboard support in terminals (shift-enter support, anyone?) aren't great? People have different aesthetics? I don't know...
Next stop: VS-EDIT would be pretty cool :) (This with LSPs)
massysett · 3h ago
Nitpick - this is a text user oriented (TUI) or a screen editor, not a CLI editor. A CLI editor is ed(1), or ex(1), or EDLIN for MS-DOS lineage.
90s_dev · 5h ago
Interesting how we always go in circles.
edit.cmd was one of the first programs I ever used.
Now it's back rewritten as a Windows 10+ program in Rust?
Yet it looks and works just the same as 30 years ago!
dbuxton · 4h ago
I can't wait for the Rust port of QBasic Gorillas
red_admiral · 4h ago
This is a denial-of-service attack on my productivity :)
I fondly remember the times of editing the explosion radius to "tactical nuclear banana".
To respond to some of the questions or those parts I personally find interesting:
The custom TUI library is so that I can write a plugin model around a C ABI. Existing TUI frameworks that I found and were popular usually didn't map well to plain C. Others were just too large. The arena allocator exists primarily because building trees in Rust is quite annoying otherwise. It doesn't use bumpalo, because I took quite the liking to "scratch arenas" (https://nullprogram.com/blog/2023/09/27/) and it's really not that difficult to write such an allocator.
Regarding the choice of Rust, I actually wrote the prototype in C, C++, Zig, and Rust! Out of these 4 I personally liked Zig the most, followed by C, Rust, and C++ in that order. Since Zig is not internally supported at Microsoft just yet (chain of trust, etc.), I continued writing it in C, but after a while I became quite annoyed by the lack of features that I came to like about Zig. So, I ported it to Rust over a few days, as it is internally supported and really not all that bad either. The reason I didn't like Rust so much is because of the rather weak allocator support and how difficult building trees was. I also found the lack of cursors for linked lists in stable Rust rather irritating if I'm honest. But I would say that I enjoyed it overall.
We decided against nano, kilo, micro, yori, and others for various reasons. What we wanted was a small binary so we can ship it with all variants of Windows without extra justifications for the added binary size. It also needed to have decent Unicode support. It should've also been one built around VT output as opposed to Console APIs to allow for seamless integration with SSH. Lastly, first class support for Windows was obviously also quite important. I think out of the listed editors, micro was probably the one we wanted to use the most, but... it's just too large. I proposed building our own editor and while it took me roughly twice as long as I had planned, it was still only about 4 months (and a bit for prototyping last year).
As GuinansEyebrows put it, it's definitely quite a bit of "NIH" in the project, but I also spent all of my weekends on it and I think all of Christmas, simply because I had fun working on it. So, why not have fun learning something new, writing most things myself? I definitely learned tons working on this, which I can now use in other projects as well.
I’d love to hear about the use of nightly features. I haven’t had time to dig into the usage, but that was something I was surprised by!
avestura · 1h ago
It was very interesting to me that you liked Zig the most. Thank you for making this!
90s_dev · 1h ago
1. What do you like about Zig more than Rust?
2. How did you ensure your Zig/C memory was freed properly?
3. What do you not like about Rust?
lhecker · 15m ago
> What do you like about Zig more than Rust?
It's been quite a while now, but:
- Great allocator support
- Comptime is better than macros
- Better interop with C
- In the context of the editor, raw byte slices work way better than validated strings (i.e. `str` in Rust) even for things I know are valid UTF8
- Constructing structs with .{} is neat
- Try/catch is kind of neat (try blocks in Rust will make this roughly equivalent I think, but that's unstable so it doesn't count)
- Despite being less complete, somehow the utility functions in Zig just "clicked" better with me - it somehow just felt nice reading the code
There's probably more. But overall, Zig feels like a good fit for writing low-level code, which is something I personally simply enjoy. Rust sometimes feels like the opposite, particularly due to the lack of allocators in most of its types. And because of the many barriers in place to write performant code safely. Example: The `Read` trait doesn't work on `MaybeUninit<u8>` yet and some people online suggest to just zero-init the read buffer because the cost is lower than the syscall. Well, they aren't entirely wrong, yet this isn't an attitude I often encounter in the Zig area.
> How did you ensure your Zig/C memory was freed properly?
Most allocations happened either in the text buffer (= one huge linear allocator) or in arenas (also linear allocators) so freeing was a matter of resetting the allocator in a few strategical places (i.e. once per render frame). This is actually very similar to the current Rust code which performs no heap allocations in a steady state either. Even though my Zig/C code had bugs, I don't remember having memory issues in particular.
> What do you not like about Rust?
I don't yet understand the value of forbidding multiple mutable aliases, particularly at a compiler level. My understanding was that the difference is only a few percent in benchmarks. Is that correct? There are huge risks you run into when writing unsafe Rust: If you accidentally create aliasing mutable pointers, you can break your code quite badly. I thought the language's goal is to be safe. Is the assumption that no one should need to write unsafe code outside of the stdlib and a few others? I understand if that's the case, but then the language isn't a perfect fit for me, because I like writing performant code and that often requires writing unsafe code, yet I don't want to write actual literal unsafe code. If what I said is correct, I think I'd personally rather have an unsafe attribute to mark certain references as `noalias` explicitly.
Another thing is the difficulty of using uninitialized data in Rust. I do understand that this involves an attribute in clang which can then perform quite drastic optimizations based on it, but this makes my life as a programmer kind of difficult at times. When it comes to `MaybeUninit`, or the previous `mem::uninit()`, I feel like the complexity of compiler engineering is leaking into the programming language itself and I'd like to be shielded from that if possible. At the end of the day, what I'd love to do is declare an array in Rust, assign it no value, `read()` into it, and magically reading from said array is safe. That's roughly how it works in C, and I know that it's also UB there if you do it wrong, but one thing is different: It doesn't really ever occupy my mind as a problem. In Rust it does.
Also, as I mentioned, `split_off` and `remove` from `LinkedList` use numeric indices and are O(n), right? `linked_list_cursors` is still marked as unstable. That's kind of irritating if I'm honest, even if it's kind of silly to complain about this in particular.
In all fairness, what bothers me the most when it comes to Zig is that the language itself often feels like it's being obtuse for no reason. Loops for instance read vastly different to most other modern languages and it's unclear to me why that's useful. Files-as-structs is also quite confusing. I'm not a big fan of this "quirkiness" and I'd rather use a language that's more similar to the average.
At the end of the day, both Zig and Rust do a fine job in their own right.
trinix912 · 5h ago
I wonder what prevented them from porting the ms-dos EDIT.COM to 64bit Windows back then. There's still EDLIN.COM in the 32bit version.
tadfisher · 5h ago
They canceled the 64-bit port of NTVDM (virtual DOS machine), which is what handles all those INT 21h syscalls from DOS applications. Without that, there's honestly not much to port, and it's easier to just make a new NT-native CLI app.
90s_dev · 4h ago
Did they cancel it because dosbox exists? If so, that's smart.
kmeisthax · 3h ago
Most likely because Microsoft didn't consider it a valuable use of engineering time in general.
AMD's 64-bit extensions explicitly forbade dropping to 16-bit code. Once you enter 64-bit mode you lose access to all the modes which NTVDM needs to run MS-DOS or 3.x apps.
AFAIK the virtualization extensions added in 64-bit (known as VT-x etc) do allow 16-bit code, but that would require rebuilding NTVDM as a Hyper-V client (ala WSL2) instead of using 32-bit protected mode as a way to virtualize 16-bit code. However, these extensions didn't exist until way later and they didn't get support for booting 16-bit guests until later than that.
You could software emulate x86 to do NTVDM stuff. In fact, there's a FOSS program that does this, called WineVDM[0]. The MIPS/Alpha/PPC ports of NT used software emulation in NTVDM, so it is feasible.
Interestingly, they also recommend using DOSBox for DOS apps.
EvanAnderson · 3h ago
NTVDM has been unofficially built for x64[0] and it works (or rather, worked until MSFT started ripping-out USER32 APIs that are necessary for running Win16 apps).
It looks like you can switch the processor back to true 32-bit protected mode (not just 32-bit "compatibility mode" within long mode) https://forum.osdev.org/viewtopic.php?t=43127 which in turn gives you access to the old virtual 16-bit mode - but this involves running kernel code too in 32-bit mode, which is kind of a no-go in a modern OS. Using the virtualization extensions will be a lot easier.
kmeisthax · 2h ago
Interesting - though one other hurdle coming up for this sort of thing is that Intel was threatening to drop real/protected/v8086 entirely and release processors that boot to long mode and don't let you drop out of it. Dunno if they still plan to go through with it or backed down.
zozbot234 · 3h ago
DOS-era codebases are just terrible in a modern context, they would have to rewrite it from scratch anyway. The TUI IDE included within FreePascal is basically bitrotting due to this very reason.
Bilal_io · 33m ago
Why didn't they make this a package available ia winget? Did it have to be part of the OS?
zerr · 2h ago
Is there anything in EDIT.EXE for MS-DOS that inherently hinders porting to x64?
I wish they have implemented the same color theme as well.
tored · 5h ago
Oh nice! Can't wait to replace nano. Plugin support in lua?
90s_dev · 5h ago
I hope someone adds typed Lua support and sends a PR!
croes · 2h ago
And again a case of bad naming from MS because it’s too basic to be distinguishable.
andrewstuart · 5h ago
Edit for DOS was my favorite editor.
All the keys worked as you expect. You could select text with shift. It had find and a replace. That’s a lot more than most editors give you without config fiddling and arcane key commands.
Those simple things get almost everything I need for operating system maintenance.
Edit was the pure distilled essence of an editor.
It was a work of art really.
sedatk · 5h ago
It was okay when it came out because the alternative was EDLIN (DOS version of ed). But IIRC, it had a 64KB file size limitation which was a problem.
Ericson2314 · 4h ago
Will the old one from DOS be replaced entirely with this?
fredoralive · 3h ago
64 bit Windows, the only sort now with W11, doesn’t have MS-DOS support, so doesn’t have the old edit to start with.
Ericson2314 · 3h ago
Didn't know 32-bit Windows was completely gone.
TZubiri · 1h ago
Very nice, I'll unironically add it to my repertoire of main code editing tools: nano and notepad.
Notepad had recently become infected with ai features and logins and tabs which I just hate, win some lose some ig
GuinansEyebrows · 5h ago
cute. extremely NIH in a field with many existing options, but very cute :)
mixmastamyk · 5h ago
What happened to shipping yedit? From the yori project, which I recommend to everyone on windows. Why wait when it has been available for years?
(Someone mentioned ssh, which leads me to believe this one is using ansi instead of the console API.)
bitbasher · 1h ago
It's 2025 and Windows got what *nix got in the 1970s. Better late than never!
They could just have packaged nano, but oh well.
Ages ago I had to maintain a .BAT file, editing in EDIT.COM, that threw stuff at EDLIN.COM (roughly MS version of `ed`). Those where the ... not-so-good old days.
These days, with windows versions of `nano` and `busybox` you have some power tools without a full linux install.
Tools like nano (well, pico) exist to provide a reliable and always available minimum feature set. If you expand it, then you end up with something that is neither the minimum nor capable enough to sensibly compete with fully fledged alternatives.
Even the hundreds of kilobytes used in the official grammars seems bulky to me. https://github.com/tree-sitter/tree-sitter-java/releases
I tried discussing it here a few months ago but it did not took off: https://news.ycombinator.com/item?id=41289773
https://news.ycombinator.com/item?id=15904265
I'm a powershell bigot and spend most of my windows admin life in a terminal (or vscode) so my take is to simply use psremoting but ssh is there if you need.
[0]: https://github.com/antirez/kilo/
[0]: https://github.com/zyedidia/micro
You can use nano over wsl if you want
No, not when ssh'ing to a server to manage it. Pulling in a Linux VM to get a simple text editor also makes no sense.
There is also nothing to integrate - it's a basic text editor for a terminal with no fancy features. It either edits text or it doesn't.
Calling it: 2025 will be the year of Windows on the server. /s
You can go really far with IOCP and it's so nice to write compared to the contemporary kqueue (BSD) or epoll. I will admit to not trying IO_Uring myself though.
Also the Windows system probes predate any kind of bpf and are easier to use than dtrace.
This is the maximum amount of love I will ever send in Windows' direction though. Everything else is ball-busting.
Receive side scaling[1] is super handy at high volume, and it came from Windows. And Windows has better apis for it than I saw in FreeBSD or Linux when I needed it (I didn't look too closely at Linux though, so maybe it was there).
[1] https://learn.microsoft.com/en-us/windows-hardware/drivers/n...
The linux-terminal based ones just seem a bit off in comparison. Maybe it's mouse and keyboard support in terminals (shift-enter support, anyone?) aren't great? People have different aesthetics? I don't know...
Next stop: VS-EDIT would be pretty cool :) (This with LSPs)
edit.cmd was one of the first programs I ever used.
Now it's back rewritten as a Windows 10+ program in Rust?
Yet it looks and works just the same as 30 years ago!
I fondly remember the times of editing the explosion radius to "tactical nuclear banana".
To respond to some of the questions or those parts I personally find interesting:
The custom TUI library is so that I can write a plugin model around a C ABI. Existing TUI frameworks that I found and were popular usually didn't map well to plain C. Others were just too large. The arena allocator exists primarily because building trees in Rust is quite annoying otherwise. It doesn't use bumpalo, because I took quite the liking to "scratch arenas" (https://nullprogram.com/blog/2023/09/27/) and it's really not that difficult to write such an allocator.
Regarding the choice of Rust, I actually wrote the prototype in C, C++, Zig, and Rust! Out of these 4 I personally liked Zig the most, followed by C, Rust, and C++ in that order. Since Zig is not internally supported at Microsoft just yet (chain of trust, etc.), I continued writing it in C, but after a while I became quite annoyed by the lack of features that I came to like about Zig. So, I ported it to Rust over a few days, as it is internally supported and really not all that bad either. The reason I didn't like Rust so much is because of the rather weak allocator support and how difficult building trees was. I also found the lack of cursors for linked lists in stable Rust rather irritating if I'm honest. But I would say that I enjoyed it overall.
We decided against nano, kilo, micro, yori, and others for various reasons. What we wanted was a small binary so we can ship it with all variants of Windows without extra justifications for the added binary size. It also needed to have decent Unicode support. It should've also been one built around VT output as opposed to Console APIs to allow for seamless integration with SSH. Lastly, first class support for Windows was obviously also quite important. I think out of the listed editors, micro was probably the one we wanted to use the most, but... it's just too large. I proposed building our own editor and while it took me roughly twice as long as I had planned, it was still only about 4 months (and a bit for prototyping last year).
As GuinansEyebrows put it, it's definitely quite a bit of "NIH" in the project, but I also spent all of my weekends on it and I think all of Christmas, simply because I had fun working on it. So, why not have fun learning something new, writing most things myself? I definitely learned tons working on this, which I can now use in other projects as well.
If you have any questions, let me know!
2. How did you ensure your Zig/C memory was freed properly?
3. What do you not like about Rust?
It's been quite a while now, but:
- Great allocator support - Comptime is better than macros - Better interop with C - In the context of the editor, raw byte slices work way better than validated strings (i.e. `str` in Rust) even for things I know are valid UTF8 - Constructing structs with .{} is neat - Try/catch is kind of neat (try blocks in Rust will make this roughly equivalent I think, but that's unstable so it doesn't count) - Despite being less complete, somehow the utility functions in Zig just "clicked" better with me - it somehow just felt nice reading the code
There's probably more. But overall, Zig feels like a good fit for writing low-level code, which is something I personally simply enjoy. Rust sometimes feels like the opposite, particularly due to the lack of allocators in most of its types. And because of the many barriers in place to write performant code safely. Example: The `Read` trait doesn't work on `MaybeUninit<u8>` yet and some people online suggest to just zero-init the read buffer because the cost is lower than the syscall. Well, they aren't entirely wrong, yet this isn't an attitude I often encounter in the Zig area.
> How did you ensure your Zig/C memory was freed properly?
Most allocations happened either in the text buffer (= one huge linear allocator) or in arenas (also linear allocators) so freeing was a matter of resetting the allocator in a few strategical places (i.e. once per render frame). This is actually very similar to the current Rust code which performs no heap allocations in a steady state either. Even though my Zig/C code had bugs, I don't remember having memory issues in particular.
> What do you not like about Rust?
I don't yet understand the value of forbidding multiple mutable aliases, particularly at a compiler level. My understanding was that the difference is only a few percent in benchmarks. Is that correct? There are huge risks you run into when writing unsafe Rust: If you accidentally create aliasing mutable pointers, you can break your code quite badly. I thought the language's goal is to be safe. Is the assumption that no one should need to write unsafe code outside of the stdlib and a few others? I understand if that's the case, but then the language isn't a perfect fit for me, because I like writing performant code and that often requires writing unsafe code, yet I don't want to write actual literal unsafe code. If what I said is correct, I think I'd personally rather have an unsafe attribute to mark certain references as `noalias` explicitly.
Another thing is the difficulty of using uninitialized data in Rust. I do understand that this involves an attribute in clang which can then perform quite drastic optimizations based on it, but this makes my life as a programmer kind of difficult at times. When it comes to `MaybeUninit`, or the previous `mem::uninit()`, I feel like the complexity of compiler engineering is leaking into the programming language itself and I'd like to be shielded from that if possible. At the end of the day, what I'd love to do is declare an array in Rust, assign it no value, `read()` into it, and magically reading from said array is safe. That's roughly how it works in C, and I know that it's also UB there if you do it wrong, but one thing is different: It doesn't really ever occupy my mind as a problem. In Rust it does.
Also, as I mentioned, `split_off` and `remove` from `LinkedList` use numeric indices and are O(n), right? `linked_list_cursors` is still marked as unstable. That's kind of irritating if I'm honest, even if it's kind of silly to complain about this in particular.
In all fairness, what bothers me the most when it comes to Zig is that the language itself often feels like it's being obtuse for no reason. Loops for instance read vastly different to most other modern languages and it's unclear to me why that's useful. Files-as-structs is also quite confusing. I'm not a big fan of this "quirkiness" and I'd rather use a language that's more similar to the average.
At the end of the day, both Zig and Rust do a fine job in their own right.
AMD's 64-bit extensions explicitly forbade dropping to 16-bit code. Once you enter 64-bit mode you lose access to all the modes which NTVDM needs to run MS-DOS or 3.x apps.
AFAIK the virtualization extensions added in 64-bit (known as VT-x etc) do allow 16-bit code, but that would require rebuilding NTVDM as a Hyper-V client (ala WSL2) instead of using 32-bit protected mode as a way to virtualize 16-bit code. However, these extensions didn't exist until way later and they didn't get support for booting 16-bit guests until later than that.
You could software emulate x86 to do NTVDM stuff. In fact, there's a FOSS program that does this, called WineVDM[0]. The MIPS/Alpha/PPC ports of NT used software emulation in NTVDM, so it is feasible.
[0] https://github.com/otya128/winevdm
Interestingly, they also recommend using DOSBox for DOS apps.
[0] https://github.com/leecher1337/ntvdmx64
I wish they have implemented the same color theme as well.
All the keys worked as you expect. You could select text with shift. It had find and a replace. That’s a lot more than most editors give you without config fiddling and arcane key commands.
Those simple things get almost everything I need for operating system maintenance.
Edit was the pure distilled essence of an editor.
It was a work of art really.
Notepad had recently become infected with ai features and logins and tabs which I just hate, win some lose some ig
(Someone mentioned ssh, which leads me to believe this one is using ansi instead of the console API.)