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Group Behind Steam Censorship Policies Have Powerful Allies
59 davikr 11 7/20/2025, 2:45:55 PM web.archive.org ↗
And while by far most that consumed that content didn't ended as i.e. mass murderers, some did. But somewhat is expected that the would be consumers of banned content will be less capable to distinguish between reality and fiction.
To put it in french (with apologies), if a company allows us to eat a half shitcake it's bizarre to argue for full rights over the whole shitcake.
There's a difference between fictional depictions and reality. The argument is that if we can understand and accept that difference when it comes to violence, we can also understand and accept it when it comes to sexual content.
It's big if especially for the underage group who are the most involved in game playing. That group is definitely influenced by fiction, they get most of their real world knowledge from... fiction and fictional characters. Even more, since the dawn of humanity fiction has been used to express and discuss social norms and dilemmas. "To be or not to be"...
We don't have to guess, there are studies showing increased aggression in the players of violent games and a viral effect of that aggression, propagating to their acquaintances who don't even play such games [1].
It's one of the reasons why silly valley wants to kill government's ability to fund such studies which get in the way of messing up the heads of our kids.
[1] https://pmc.ncbi.nlm.nih.gov/articles/PMC6790614/
The same person also claimed there was a mission in GTA where players had to kill as many prostitutes as possible.